A physical and interactive metaphor to provide an insight in the core which underlies the dyslexic way of information processing; ‘conceptual thinking’. The environment serves as input to create an ‘imaginary object’.

The shape of the dodecahedron represents the ether, also known as the reference to ‘the mind’. This object performance as a simulation of the ‘dyslexic mind’, and tried to collect, compare and combine data from sensors (colour, illumination, sound, temperature, humidity and atmospheric pressure).
And gives it a place in the dodecahedron to create a concept (‘imaginary object’) in the mind.

marcelboonman.nl

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