This is kind of a continuation of the previous videotutorial on how to rig an eye (vimeo.com/75507799). Basically it continues the series showing more basics about rigging in Blender. This time, we'll see how to set up a leg and a foot, using inverse kinematics and how to skin it so the model deforms accordingly.

More info and more tutorials at blendtuts.com/leg_rig

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