This demo reel showcases game ready 3D models and two game production projects from my Bachelor's Degree program from Indian River State College in Fort Pierce, FL.
For the 3D models, I used a combination of Maya for modeling, Headus UV Layout for UV editing, SSBump Generator for normal map creation (with a little bit of nDo2 for modifications), dDo & Photoshop for texturing, and Marmoset Toolbag for rendering.
For the two game productions, Unity3D was the game engine of choice and the footage for both was captured using nVidia's GeForce ShadowPlay BETA. "The Bridge" used mainly assets from the Unity Asset Store, while the majority of the assets in "iCubed" were created by members of my capstone group, including myself.
The music is "Rush" by Pandahmonium, you can find him on Facebook and Soundcloud, check him out!
Thanks for watching!
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?