I been keen to try out some non-photorealistic renderings of animated architecture for some time now. So I took some time this weekend and did some quick concepts, just to try out some ideas and techniques. There's quite a lot of flickering in the scene, but one purpose with this project is to experiment with V-Ray render settings for animation, and alternatively try out some fake GI solutions to speed up renderings and avoid GI flicker all together. I really like the creative side of non-photorealistic rendering :)

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