These videos look at using particles and fur to simulate some winter weather. In this second part we use Houdini's fur system to create a frosting effect. We look first at creating an animated volume, which we use to transfer attributes to geometry. Those attributes then drive the length of the fur/icicles.

A project file is available from sites.google.com/site/pqhoudinitutorial/

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…