Music driven shapeshifting smoke with various colors.
CHOPs read the music and create triggers and a counter to drive the smoke sim. The counter switches between different shapes with colors that the smoke is attracted to and advect the colors.

Smoke is initial emitted from the first target shape then switched to emit from itself. Upresed with turbulence to increase swirl details. Shading is a custom pyro shader with a tweak on density to increase wisps and uses the fire layer with the advected color field instead of the default fire field.

Rendered in PBR, H12.5. Might do update with higher res one day, tweaked mantra settings to get a decent result on my poor macbook. Again I have nothing to do with the awesome song.
With FLIP here: vimeo.com/73616558

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