
Amoeba Dance
2 years ago
This is a little test using GLSL in Quartz Composer 3.0, and controlling via VDMX. All happening in realtime, completely audio-reactive with no post production, user-interaction or timeline animations etc.
More information and source code at
msavisuals.com/amoeba_dance
More information and source code at
msavisuals.com/amoeba_dance
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Thanks, yea the plan is to develop it a bit more to add more parameters (stretch, bend, taper, split etc.) and then use it in live performances...
@hierro:
It's basically a vertex shader, so can't be used as a pixelshader in vvvv, but could be used as a vertex shader in vvvv. You would have to convert the code from GLSL to HLSL though. The GLSL code is on my site (link above), but actually if you need HLSL you can find loads of similar radial distortion samples on the web (Alex has links to a few more superior radial deformations on his blog, again link above).
In this video the GLSL is simply deforming the sphere and rendering with a very basic flat shading, it's VDMX which is doing the audio analysis and animating the parameters of the GLSL shader... and taking the flat rendered sphere and applying quite a bit of post effects to get this look.
vvvv.org/tiki-index.php?page=User+Shaders
thank u mehmet :)
thanx again!
vimeo.com/856824
Here you can view my tests with your qtz file:
livecliq.net/streams/231474
greetz from basel
i downloaded some files from 'toneburst' :) very cool things
have a good day.