I Have a lot of free time recently to work on personal projects, This is a Work In Progress, All Animation is Keyframe, no simulation. The Debris is PFlow Baked out which is for the next step, The Impact Explosions/Fire/Smoke. Note, there is no rotor destruction sim, it's animated to switch to a pre made broken rotor within 3 frames, then there's a pflow system throwing out debri and it looks like the rotor is breaking. Quite a simple trick that works really well!

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