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4. 360° Cube Mapping
10 months ago
3. Projection Mapping with Quartz Composer & Wiimote
2 years ago
Quick Test for an upcoming event.
For the Projection Mapping we use a GLSL Shader / Vertex Shader, found at:
memo.tv/projection_mapping_quad_warping_with_quartz_composer_vdmx
We added a JavaScript to set up the corner points with a wiiremote (or any other Device, using OSC).

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  • vjspain.com plus 2 years ago
    Good work, I've published in vjspain.com
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  • Chris Mapes 1 year ago
    are you using a projector per surface? I am curious as to the projection set up...
  • GLUEH 1 year ago
    no, in this case one projector is all you need.
    the software (quartz composer) takes care of the setup.
    you could use more projectors to project on the other sides and increase the quality.
  •  
  • jimmy deane 1 year ago
    the Wiimote is an awesome addition to the setup process!
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  • fristik 1 year ago
    if you do not mind could you explain how it developed in quartz composer? very very thanks, great work
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  • Thomas Phillip 1 year ago
    Can you more specifically explain how the Wiimote is able to configure your projections?
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  • GLUEH 1 year ago
    short summary:

    wiimote >bluetooth > osculator > qcosc > javascript > glsl shader (with position, size, cornerPositions etc.)

    here are the links:
    osculator: osculator.net/
    qcOSC: hexler.net/qcosc-v0-5-released
    javascript: bit.ly/dyZ3mP
    GLSL Shader: see above
  •  
  • D. Schillo 11 months ago
    Hi GLUEH. I uploaded a Clip from the set up for our 360° Projection test 2009. Im going to edit the Content stuff soon.

    See Ya!
  •  
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