Vincent Argentine - Demo Reel Breakdown

Shot 1 – DonVito’s Equestrian Thunder (TV Series)
Visual Effects Supervisor/Lead Artist
-Maya, Blade, Diva, IQ, Motion Builder, Photoshop, After Effects
Entire short was handled by myself from start to finish (4mins).
• Full Performance Capture was shot at House of Moves using 120 Vicon MX40s, I was responsible for everything from concept to completion, including all processing of mocap data, Retargeting, Clean-Up Animation, Camera Layout, and Rendering in HD.

Shot 2 – Resident Evil 5 (Video Game)
Facial Motion Capture Supervisor (Studio Nouveau/Just Cause)
-IQ, Diva, Blade, Motion Builder, XSI
• In charge of hiring and training Motion Capture team, applying facial marker set, overseeing shoot & processing of mocap data, and applying facial data to models in XSI.

Shot 3 – Call of Duty (TV Commercial)
Motion Capture Artist (House of Moves)
-IQ, Diva
• Shot, Tracked, and Solved Facial and Body Motion Capture.

Shot 4 – Target (TV Commercial)
Motion Capture Artist (House of Moves)
-IQ, Diva
• Shot, Tracked, and Solved Facial and Body Motion Capture.

Shot 5 – XMA/Fight Science (TV Series)
Animator/Motion Capture Artist (House Of Moves/Base Productions)
-Maya, Diva, IQ, Motion Builder
• Responsible for Shooting, Tracking, and Solving Mocap Data, also Animated Fingers and Weapons for entire show.

Shot 6 – Death Trip to Wisconsin (Feature Previs)
Motion Capture Supervisor/Lead Artist (Just Cause Productions)
-Maya, Blade, Motion Builder, Photoshop, After Effects
• Stereoscopic 3D Previs for a feature length Ninjas vs. Zombies movie. Duties included Mocap Setup, Shoot, Tracking, Solving, Integration, UV Unwrap of Characters, Texturing Characters, Creating BG, Blood Particles, Lighting, and Render Layout.

Shot 7 – Burning Man (Club Graphics)
Motion Capture Supervisor/Lead Artist (Personal Project)
-Maya, Blade, Motion Builder, Photoshop, After Effects
• I modeled, textured, and rigged a 3D Burning Man, captured and applied fire spinning and break dancing data, rendered and composited together to be projected behind the DJ booth at Burning Man and local clubs.


Shot 8 – Berzerk (Feature Pitch)
Motion Capture Supervisor/Lead Artist (Just Cause Productions)
-Maya, Blade, Motion Builder, Photoshop, After Effects
• Created Facial Rig, Setup/Shot/Processed Mocap Data, Applied Mocap Data and did First Level Animation fixes.

Shot 9 – Spicy Pickle (Club Graphics)
Motion Capture Supervisor/Lead Artist (Personal Project)
-Maya, Blade, Motion Builder, Photoshop, After Effects
• I modeled, textured, and rigged a Spicy Pickle, captured and applied break dancing data, rendered and composited together to be projected behind the DJ booth at Burning Man for The Spicy Pickles Camp.

Shot 10 – Land Of Life (Short Film)
Writer/Director (Student Thesis)
-Maya, EvArt, SiSolver, Motion Builder, Photoshop, After Effects
• Final Project for The Art Institute of Los Angeles, I was responsible for everything from Script, Story Boards, Concept Design, Modeling, Texturing, Rigging, Mocap, Animation, Lighting, Cameras, Rending, and Music.

Shot 11 – Grandma (Short Film)
Animation Layout (Cyber Ploc Studios)
-Maya
• Final Project for The Art Institute of Los Angeles, I was responsible for compiling scenes and prepping for Animation.

Shot 12 – The Auction (Short Film)
Modeler / Texturer (Colossart)
-Maya, Photoshop
• I was responsible for Modeling and Texturing the BG and Props.

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