A basic test of swarming behavior in sops. No simulation.
Driven by Perlin noise, Blending point attributes between A --> B. Using chops to stagger animated attributes.Orientation gets remapped too.
Not very efficient for big frame ranges or heavy point counts as CHOPS need to cache data before processing. In the past I have tried to bind some geometry to points and use bullet to resolve collision to some what success. But Houdini 13 changes everything with new paticles and packed rbds in DOPS. Way to go SESI. :)
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