Three dancers are involved in a reflex game with increasingly complex rules which eventually turns into war-like conflict when an "object of desire" is introduced.
Playground is at the cross-roads between performance and dance, using fully interactive video-mapping as a dynamic scenic tool, combining gesture, sound and image in a synergetic way.
Concept Jasmine Morand in collaboration with David Russo
Dance Manel Salas Palau, Playground
Interactivity Patrick Conus / ScreenProd
Set design Neda Loncarevic
Production Cie Prototype Status
Premiere September 18th, Théâtre de Vevey
Duration 30 minutes
Film Richard Johnson
Sponsoring Canton de Vaud, Ville de Vevey, Loterie Romande, Fonds Culturel Riviera, SSA, SIS, Fondation Casino Barrière Montreux, Migros Vaud, Ernst Göhner Stiftung
Playground – a performance of dance and videomapping
At first, the piece developed as a simple reflex game between three dancers. Slowly the rules become more complicated, and transform the dynamics between the characters. The "playground" itself evolves and becomes a terrain where other, new rules develop and take over.
Amid this, a new element is introduced: a cylindrical "baton" becomes an object of desire for these dancers and, naturally, the source of tensions and conflict. Invisibly, the playground becomes a war-game. The goal becomes successively to possess, win, impose, triumph.
Gradually, as the alliances between the dancers are in turn made and undone, the fight for victory takes on more importance in the dynamic.
As the rules and original causes of the conflict vanish from the game, the ultimate victory is taken by the dominating light and graphics which fight a war of shadows across the whole stage, dwarfing the embattled dancers by sheer size and intensity, underlining the absurdity of the conflicts unfolding on stage.
The video projections and sound-scape are influenced by the cylindrical "baton"'s position in space, and react dynamically to movement. The graphics created and used in giant video projections were loosely inspired by the geometry of a chessboard and the constant opposition of light and darkness.
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