This was a second semester project for Computer Simulation and Gaming at Milwaukee Area Technical College in Fall of 2011, and the one I helped manage immediately after "Run!"
Reanimosity is a turn based strategy game in which the zombie apocalypse has been over and done with for a long time. The remaining zombies have divided into armies in an effort to wage war over the few remaining stock piles of brains remaining. This game is also buggy and particularly slow, but for the scope we were working with and the skills we had at the time I think we did an impressive job.
For this project I was the Scrum Master, and also did Concept Art, Character Modeling, Rigging, Texturing, and Animation, Prop Modeling and Texturing, and helped work out key design decisions.
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