Showreel Breakdown

The Great Gatsby
Animal Logic (2012/ 2013)

Complete lookdev/ texturing of Gatsby’s mansion including matching the front first level, rear terrace and pool area to the live action sets for set extension and complete replacement in some shots as well as the surrounding gardens, driveway and jetty
Part of a small team that created the lookdev/ texturing of the buildings, cars and paraphernalia found in Time Square, New York City and skyline sequences
Lookdev/ Texturing of the Probity Trust building
Part of two man team that surfaced the whole lower Manhattan area

Sweeney Todd the Demon Barber of Fleet Street
Moving Picture Company (2008)

“Old Bailey” nominated for a VES award for “Outstanding Created Environment in a Live Action Motion Picture”
Complete lookdev/ texturing and UVs of the Old Bailey and surrounding courtyard areas
Lookdev/ texturing/ uv’s of the cobbles for set extension
Worked as a two man team to texture the pub on the right hand side
Second pass texturing of the jail found on the left hands side at the end of the sequence

Sucker Punch
Animal logic (2010)

Complete lookdev, texturing/ uv’s of the B25 Bomber
Part of a three man team to create the main castle set using 3D projection and procedural techniques
Lookdev/ texturing and UV’s for smaller props found throughout the differing shots

Knowing
Animal Logic (2008)

“Plane Crash” sequence nominated for a VES award for Best Single Visual Effect of the Year
Lookdev, texturing and UV’s of the Plymouth Airplane
Lookdev, texturing and uv’s of the full CG tunnels, reworked lookdev, texturing of the rails and track switch
Lookdev, texturing and uv’s of the train interior in the subway sequence
Part of two man team who created the exterior lookdev/ texturing of the train exterior

Legend of the Guardians
Animal Logic (2009)

Lookdev, texturing and uv’s for the main Gumtree
Lookdev, texturing of the surrounding Gumtrees found in several shots

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