In this part I will show you how to render the simulation we did in Part 1. For this we're going to use Maya, V-Ray and Krakatoa MY. Inside Krakatoa for Maya I will show you how to color the particles based on their velocity/speed using Magma.

Here's the alternate tutorial: thinkboxsoftware.com/kmy-mapping-by-velocity-length/

This is a tutorial for beginners so I'm taking it slow. This is a tutorial for beginners so I'm taking it slow. Please show me your endresults or critique me in the comments after you finished doing these tutorials!

Part 1 can be found here: vimeo.com/86193617
Part 3 can be found here: vimeo.com/86193618
For higher Quality here's the YouTube playlist: youtube.com/playlist?list=PLSRBKRc8j2xyIxv7Cb284Iw8LsL7cLhY7

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