This workflow is just one of many approaches to take 3d scan data into Augmented Reality or a game engine

What I like about this workflow is that it allows a lot of control over the quality and you are only limited by your
own creativity and technical knowledge. With each piece of software focusing on what they are designed to do best - ZBrush(sculpting) Cinema4d(Animation) Unity3D(Interactive/coding)

This tutorial was based on some free assets provided by
check out the blog, some really interesting stuff.

This tutorial will be broken down into two parts, The second part covering the processes below:
00:00 Introduction
02:00 Rigging
05:20 Skinning/Weighting
10:20 Simple animation
13:10 Importing to Unity
14:00 Setting up animation

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