
Knee Deep - Cinekid 2009
2 years ago
Knee Deep is an interactive installation that invites children to jump in and explore unexpected worlds of different proportions with their feet. Stomping through a loose narrative that plays with ideas of scale, point of view and discovery of cause and effect, children gain a sense of perspective about how their actions relate to the natural systems of our world. Knee Deep allows children to see themselves and the world from seemingly impossible scales and provides a space for exploration and play where children can create their own rules and logic.
The installation combines real-time greenscreening, computer vision and stomp detection. Knee Deep was made with openFrameworks.
Credits:
Created by Emily Gobeille & Theodore Watson
Funded by Amsterdams Fonds voor de Kunst
Project Page:
theowatson.com/site_docs/work.php?id=47
zanyparade.com/v8/projects.php?id=27
.
The installation combines real-time greenscreening, computer vision and stomp detection. Knee Deep was made with openFrameworks.
Credits:
Created by Emily Gobeille & Theodore Watson
Funded by Amsterdams Fonds voor de Kunst
Project Page:
theowatson.com/site_docs/work.php?id=47
zanyparade.com/v8/projects.php?id=27
.
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there is lots of your box2d addon in there ( like the moon guys and the eyes that bounce around in the plant world )
the idea is that existing points are matched against an idealized/even distribution from the current contour. any that don't match are dropped and replaced with new ones to fill the holes. it works surprisingly well :)
I should upload some debug screen shots.
Hopefully we'll get to do a version state side soon.
In the meantime there is always our Funky Forest installation at the children's cafe - Moomah in NYC.
moomah.com/exhibitions/
:)
had to watch it twice to catch all the bits of detail.
haven't seen too much green screen openCV before this... does it make a huge difference with contour detection compared to a white screen?
nice work (again) theo!
Gave really nice spikes when the kids stomped :)