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Sunday January 17, 2010 / HYPE ver 1.1.1 launched today and Branden Hall and myself are super excited to release our new class ContextSavePNG which allows you to rip your small Flash canvas to a much larger transparent PNG.

Here is a quick video showcasing it's use. ROCK AND ROLL !

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  • The Schutzsmiths 2 years ago
    Awesome! Thanks for the update!
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  • Jerry Badabam 2 years ago
    Awesome! :D
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  • One Orange Monkey 2 years ago
    Blinding - and a great video introduction.
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  • David Grishaver 2 years ago
    Great to see this framework evolving! Nice work.
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  • Mark Knol 2 years ago
    Joshua, I have played with the Hype framework, it is a really awesome playground.

    I am really amazed how you did the async png encoding trick and how you can save/merge bitmaps larger than the flash limits (4096x4096). Is this reusable (or are there classes available) without the use of hype framework? Can you explain this to me?
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  • Joshua Davis plus 2 years ago
    thanks all...

    Mark... Branden should have TGA output in the next release which can go even bigger.

    twitpic.com/yr4bo

    you can use HYPE in your own AS3 projects... however ContextSavePNG and the upcoming ContextSaveTGA need to use a BitMap and also need to use FilterCanvasRhythm if you plan on using filter like blur or glow.

    HYPE is a set of classes you can used IN ADDITION to anything else you write in AS3... a HYPE project doesn't have to be 100% HYPE. you can write 99% of your project however you want and import and use only the portions of HYPE you need.

    hope this helps,
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  • Mark Knol 2 years ago
    Thanks for your reply. Absolutely stunning! Still don't get how you guys merge multiple bitmapdata objects into 1 encoded object, but I love it :) I am experimenting with generative artwork in flash for a while now, I use multiple bitmap-tiles for that.

    The max size artwork (output) I've ever created from flash is 15000x15000px, but there are a lot of memory problems occurring working with those bitmap-sizes. So I render most at 10000x10000. I've written a c#-tool (tiler.stroep.nl) to merge all tiles into a big file. The HYPE solution would save a lot of time, I guess.

    Did you already figured out what the max. bitmapsize could be with the CanvasPNGEncoder class?
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  • Branden Hall plus 2 years ago
    The PNG encoder maxes out at around 100,000 pixels total or so. However, just two nights ago I was able to get a TGA (Targa) exporter to work and it can spit out truely huge files (though it does take some time). Right now the current record is 19200 x 10800!
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  • Davy Braun 2 years ago
    This is really exciting... Branden, is the TGA exporter now included in the curent avalaible distribution of HYPE or do we have to wait some more?
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  • Leander Herzog 1 year ago
    not using this myself so far, but wanted to say tanks for sharing. looks like a much needed and easy to use framework. I appreciate the style you guys run this thing, from the quality of this video to putting it on github. wow.
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