I finally got around to revisiting a very old project where I'd been trying to port an graphics-card based implementation of Stam's fluid simulation into a Max/MSP & Jitter environment. Working with this combination of OpenGL, GLSL and feedback in Max is (for me) a painful process but the gain in speed should be really useful in live projects: this runs at 60fps on my iMac with a live video input. I've not even begun to play properly with parameters to see what effects can be achieved, but I suspect that adding in inputs from the cv.jit library to capture kinetic data from the video input will be worth playing with.

Thanks to Philip Rideout for his GLSL implementation of Stam's fluid - prideout.net/blog/?p=58

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