An original character designed by myself in ITGM 333 Sculptural Texturing for Games at Savannah College of Art and Design, Atlanta campus

First turn is the wireframe mesh, second turn is low polygon, third is high poly/sculpted model, and the final turns are high poly with textures.

Base model sits at roughly 13,700 vertices; High poly sits at roughly 14 mil. vertices.

Modeled using Autodesk Maya, Pixologic ZBrush and headus UVLayout.

Process work and other information about this project can be found on my site at cargocollective.com/emilyschmitz

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