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Blender artists thread:
blenderartists.org/forum/showthread.php?t=178175

ZIP that includes the script (Blender 2.5), PDF help file and blend file with the default brush (for spheres), and the custom brush shown in this video. Also the matcap and material used in this demo.
4shared.com/file/212418902/23bc80cb/ArraySketch_v0_6_alpha.html

Run first the script ArraySketch.py, and then ArraySketch_hotkeys.py to register the hotkeys.

(Note that this script is on an alpha stage. I've tested it with SVN revision 26022, and may probably need changes for future Blender releases).

Update: As for SVN 26510, everything seems to work fine.


Update May-7: A video-tutorial was kindly made by Dimetrii . The voice is in Russian, but it clearly demonstrates the features of this tool, and it has some subtitles in english:
blenderartists.org/forum/showthread.php?t=186196

Update April-9: This is a Blender version I used that worked fine with this script...
4shared.com/file/235171826/32225e0d/Blander25_SVN_26657.html


A grease pencil video tutorial that may help get a grasp of the actual grease pencil features:
vimeo.com/8921999
vimeo.com/8982749

Credits

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  • Joshua Leung 2 years ago
    Impressive demo (probably boosted by the "extra value during demo" effect ;)

    Am curious to see how this makes use of existing tools, and/or adds new ones to fill the gaps.
  • Blend_Ideas 2 years ago
    Hehe... hey, some "extra value" is nice. Pixologic even adds perfectly synchronized tunes that get exciting in the exact moment a cool feature starts :)
    (I should've checked for some CC music ;)

    About technical aspects, I will start a thread in the Python forum at BA with some details of this script. You'll be welcome to join and ask or share anything you like.
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  • blendificus 2 years ago
    wasn't aware blender could be used in this way
    this looks EXACTLY like zSpheres II in ZB. Please share a tutorial as to how you did, and ESPECIALLY how you did the all quads(unified/adaptive skin!!!?!?!). So VERY amazing.

    CANT WAIT TO TEST THE SCRIPT!
  • Blend_Ideas 2 years ago
    Glad you like it. In short is a mix of decimation, subdivision and shrinkwrap.
    The subdivision step does the trick for the "All quads".

    But I can add more info in the thread at Blenderartists.org I will start soon.
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  • yoji 2 years ago
    Great job !!! Will it be included for the final 2.5 version?
  • Blend_Ideas 2 years ago
    Thanks!. I'm just a user, can't really tell if this would be included or not. And right now I'm not sure if that would be the most appropriate.
    But the thing is that the script will be available if you want it. And 2.5 integrates Python so well that I guess you won't notice the difference.
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  • Eric Pranausk 2 years ago
    Freakin' awesome!

    Can't wait for any additional info ...
  • Blend_Ideas 2 years ago
    Thanks! more info at BA thread I will be starting soon.
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  • Ralph Thompson 2 years ago
    Very Cool. How do you do the mesh? Do the curves stay attached to the rig when it moves.

    Great script, keep it up!
  • Blend_Ideas 2 years ago
    The mesh comes out from metaballs, and then some tricks to make it "all quads".
    As for the first version I'll post (v0.6 alpha), the strokes are children of the main object, but are not deformed by the rotation of the bones.
    I wanted to add something like this but have little time.
    I believe its possible to do something like that by adding Armature modifier to each curve, and resizing the envelope bones influence to reach all the curves.
    (a PITA to do by hand) Maybe in future versions.
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  • Rylan Wright 2 years ago
    Nice work.
    Definitely interested in the script.
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  • Blend_Ideas 2 years ago
    Thanks!... check the Python forum at BA, I will be starting a thread where I'll post the script and a PDF with help on how to use it.
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  • Bobby Woody 2 years ago
    Cool I'm trying to teach myself blender now. Man this is hard for starters haha
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  • Bataraza 2 years ago
    Amazing
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  • Max Puliero 2 years ago
    ahuahuahuahuahu zsketch for blender!! cool! :D
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  • Corniger 2 years ago
    Thats freakin' awesome. Would you have more time if people donated money? I am SOOOO close to buying ZBrush and now I'm SOOOO close to let go *lol* Though I know those are different pairs of shoes. But this really freaks me out :D
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  • Niklas Holmberg 2 years ago
    Nice work, love to see new features from the community.
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  • Eat Your Heart Out, Zbrush!

    Um. The download link is taking me (after waiting) to a weird link instead of the download. Possible to host it somewhere else?
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  • SMEP 2 years ago
    Are the brown tubes connected to the grey armature beneath them 8which would make the proportions reposable)?
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  • Blend_Ideas 2 years ago
    Hey, thanks again for all the enthusiasm.

    @Corniger
    I'm thinking about it. Right now I'm quite busy getting things back to normal after my hard disc died two days ago (gladly everything is backed up), and seems it's a problem with the power supply. So in a couple of days after everything is back to normal I'll give you a more thougt out answer.

    @ Richard T. White jr
    Hey, be nice with ZBrush ;) is one of the most beautiful pieces of software ever made. But thanks for the enthusiasm.
    About the download, that's odd, are you pressing the blue button or the green one?.

    @SMEP
    That would be included in future versions, is not there in version 0.6.
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  • Markus Otter 2 years ago
    although i´m using blender for quite a time now, this is the first time i consider putting myself through the learning process of 2,5. But I don´t get the simplest things yet, so please tell me how to open this script^^ i have absolutely no idea as there is no script window in 2,5.
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  • SMEP 2 years ago
    Hi, that would be great to have reposability in 0.6!
    I was thinking about what is shown about the new ZSpheres II in the second half of this video:
    zbrushcentral.com/showthread.php?t=073956

    Would be great to have it work like this! Thanks so much for your efforts!
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  • Blend_Ideas 2 years ago
    @Corniger
    You may want to check BA thread, about the donation initiative. I made some comments there, you may join if you like.

    @Markus Otter
    To run the script check first the Blend file included in the ZIP. It may give you an idea on how to run both scripts.
    Since there is no script window, you have to open a text window, open the file and press the "Run script" button.

    @SMEP
    I've been checking the possibility to modify the strokes with the armature, and I'm not certain if that'll be possible. Right now when Blender deforms curves with an armature, the arrays doesn't follow the curve deformations, only the curve gets deformer. I'm trying to find a way around it, but can't promise.
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