The team used Softimage for general modelling, particle effects and for prepping, rigging and animating 20 unique characters (which are based on models from the AXYZ Design character libraries), we created hundreds of clothing variants for the characters to get a good dynamic non-repeating result, and we also created specific animations for slow motion crowds, and for different team/supporter combinations. We used Clarisse iFX for crowd layout and rendering, Nuke for compositing and effects.

Read more here:
stopp.se/adidas-brazuca/

and here:
fxguide.com/featured/having-a-ball-stopps-world-cup-adidas-spot/

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