Day 2: Krakatoa for Cinema 4D with X-Particles

In this presentation, Borislav "Bobo" Petrov of Thinkbox Software demonstrates the basics of using Krakatoa for Cinema 4D with X-Particles. You'll learn how to cache particles and add motion blur. You'll also learn how to use partitioning and repopulation to render more particles than generated, and how to render every nth particle using the display and render settings. Finally, Bobo explains various shading types and how to set up custom shading channels.

00:17X-Particles Set up
04:09Motion Blur
06:52Caching Particles
12:01Partitioning
16:18Repopulation
20:42Rendering Fewer Particles
23:26Shading Types
27:50Custom Shading Channels

Recorded live at NAB 2014 in Las Vegas, Nevada.

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