UPDATE: deQuencher has been rewritten in C++ with some new and cool features. Check it out here: tinyurl.com/494jbp

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I've been working on this tool for the last couple of months.

Basically deQuencher is a live improvising and sequencing tool that enables you to sequence out of phase timed events between objects that you put on screen, and those objects interact with each other based on proximity. The frontend is programmed in processing, and audio engine is supercollider(in fact you can add a couple of lines of code to your existing synth definitions and they will be controllable by deQuencher).

The objects can be sound generating synths(parameter-trigger in, audio out), fx synths(audio in, audio out), parameters, and triggers(t_trig type) and they can send their datas to each other when they are close enough.

It records your mouse gestures for setting timed sequences, once a gesture(with any duration and complexity) is recorded, you can alter it(for now, scale movement, scale bond distance / proximity threshold, frame clipping for syncing gestures and adding noise to movement) to suit your realtime needs.

Sources and documentation here: tinyurl.com/494jbp

PS: I recommend you download the original video file from the downloads section at bottom right. you can see the text more clearly then.

Credits

18 Likes

  • lukasz plus 2 years ago
    its interesting to watch as well as to listen.
    be great in a live environment where people can actually see how the sounds are being created.
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  • berio 2 years ago
    I like this one. It takes the movement of the mouse and it is very interesting!
    It is posible to see the processing code?. I am also begining to work with processing and osc, and I could learn a lot of things about how you track the movement of the mouse.
    Thanks for your work!
  • batuhan 2 years ago
    Thanks berio, yes the sources will be available soon(hopefully at least in a week), I'll let you know when they are online.
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  • berio 2 years ago
    thanks!. I really apreciate it.
  • batuhan 2 years ago
    Hey, I've made the sources available, a bit later than expected though. :)
    Sorry about that. Check the video description for the link.
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  • vjdrmo plus 2 years ago
    great stuff!
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  • DisOrientalist 2 years ago
    Very nice!
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  • Kyle McDonald 2 years ago
    I'm a little confused about how exactly the proximity of objects affects the parameters on the synths/filters. Overall this seems like a really intuitive and expressive "sequencing" interface.
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  • batuhan 2 years ago
    Thanks for the nice comments! I've uploaded the documentation and sources to my site. They are here:
    tinyurl.com/494jbp
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  • herseyine saglik cok gusel olmus
  • batuhan 1 year ago
    Sağol Candaş, yakında yeni versiyon, güzel özelliklerle geliyor. : )
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  • sonomute 9 months ago
    Very impressive work, thank you!
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