A generative, autonomous, audio-visual contraption based on the mathematical game Tower of Hanoi.
Displayed on the screen are the fractal, triangular maps of all legal moves in the game, configured for 3, 4, 5, 6, 7, 8 and 9 disks. Several musical automatons (robots) cruise around the maps from one node to the next, playing a note for each node they land on. The characteristics of each note (pitch, loudness, duration, timbre) are derived from the node itself, each of which is unique. While the goal of the math game is to move all of the disks from one peg to another in the least possible number of moves (thus the straight-line paths between the three outer-most vertices of the triangles), the automatons in this contraption prefer to explore the interior areas of the maps, which is to say, the vast set of "wrong moves". Over time, this creates a statistical evolution reminiscent of a wide range of natural phenomena: foraging behavior of insects, growth of molds, expansion of populations, distribution of craters on the moon, etc.

For more information, please visit signalsandnoises.com/Works/TowersOfHanoi.htm

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