
Bone-driven Textures
2 years ago
This video test shows Blender's bone-driven texture IPO in action on the Mancandy model and rig. I've added a bone that is constrained to scale with the finger controller bone, which drives a bump and color texture channel. The bump map is just at the knuckles and finger joints, the color map is just at the knuckles.
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Please explain how you did it, I would be forever in your debt!
Rory: to be honest, I did this so long ago, that I wouldn't be able to give a good description of how it's done, but if you're still interested, I can dig up some references/links that give a better explanation than I can - post again and I'll find them.
(I've been away from Blender for a while, since I'm trying to learn non-CGI filmaking - but I will get back to it very, very soon! Great, great app.)