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1. Bone-driven Textures
3 years ago
This video test shows Blender's bone-driven texture IPO in action on the Mancandy model and rig. I've added a bone that is constrained to scale with the finger controller bone, which drives a bump and color texture channel. The bump map is just at the knuckles and finger joints, the color map is just at the knuckles.

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  • Alexander Cooney 3 years ago
    woah. that's amazing! It took me a while to figure out what was going on. very impressive.
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  • Dread Knight 3 years ago
    :-)
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  • Rory O'Sullivan 3 years ago
    Does this work in the game engine? Please could you make a tutorial on how to do this. I have seen this technique used in games for realistic cloth and wrinkle animation but I didn't know there was a way of doing it in blender.

    Please explain how you did it, I would be forever in your debt!
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  • Eku Kostritz 2 years ago
    Sorry, folks, I completely forgot about this upload, so, whereas I normally answer posts like these, I dropped the ball here. SO...if you're still around and reading, thanks for the comments.
    Rory: to be honest, I did this so long ago, that I wouldn't be able to give a good description of how it's done, but if you're still interested, I can dig up some references/links that give a better explanation than I can - post again and I'll find them.

    (I've been away from Blender for a while, since I'm trying to learn non-CGI filmaking - but I will get back to it very, very soon! Great, great app.)
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  • Uploaded Fri April 25, 2008
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