Some fluid sim tests on the open water
Still kind of a mess in places. it's less a complete series of shots and more a series of experiments and the results - warts and all. Intended to see the kinds of things we can get away with and what needs work. (all of it, in this case)
Frame time was around an hour a frame. some foam renders are not good but i only figured out how to fix them late on so they can wait until the next revision of sims.
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