Tetra Forming is a study on combining the notion of world building with the world of gaming and the concept of computational design and digital fabrication in architecture. World-building or con-worlding is the process of constructing a fictitious world, sometimes associated with a whole fictional universe, it is a metaphoric vehicle that allows us to imagine a set of problems and contextualize them within a worldview. We investigate this topic as a potential empowering tool that can provide us with a new set of tools and skills to contextualize and tackle design problems. Therefore we use it as metaphor to create the design space upon which we develop a non linear computational design scenario. This approach combines gaming theory, with basic tectonic and geometric principles as well as the real time user experience and feedback that video gaming involves . Inspired by natural phenomena such as termites and their building activities, as well as technological advancements in digital fabrication and material science this project outlines a ubiquitous game that speculates on a swarm construction system in which robots and people cooperate to build 3D structures much larger than themselves in order to expand the territory of a fictitious island located in the pacific ocean.

class: IML 599 - World Building- USC school of Cinematic Arts
tutors : Alex McDowell, Ann Pendleton
assistants: Lauren Fenton, Bradley Newman
student: Pantazis Evangelos
platforms: Unity, Java Script, Plethora-project
date: Spring (May) 2014

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