This was an internal development piece that we produced at RealtimeUK. (realtimeuk.com)

The team was approx 4/5 people, working over a couple of months.

Made in 3dsmax, rendered in vray, post in AfterFX.

It's a bit flickery in places, but we were on a tight deadline before we had to get back to paid work. Only just managed to fit it in.

Might see about re-rendering a few bits.

The body is Mo-Cap, the Face is hand animated morph targets.

The Mo-Cap was recorded at Audiomotion (audiomotion.com)

The Mo-Cap data is taken from one continuous stream. The whole piece plays end to end, so we could concentrate on the cinematography.

Characters were modelled in zbrush.

Ta!

realtimeuk.com
twitter.com/philshoebottom

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