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13. GLSL_multilight_HD
5 months ago
12. GLSL_multilight
5 months ago
11. GLSL_DoF2_HD
6 months ago
10. GLSL_DoF2
6 months ago
9. GLSL_DoF_HD
7 months ago
8. GLSL_pointz
7 months ago
7. SDL_sinus_font
7 months ago
6. GL_smoke
7 months ago
5. GLSL_parallax
7 months ago
4. GLSL_imgpro
7 months ago
3. GLSL_DoF
7 months ago
2. GLSL_DoF - first test
7 months ago
1. GL_shadow
7 months ago
This demo shows a bunch of rotating and textured cubes in a cubic room lit in different ways:
1) using the fixed pipeline (single and multi-pass)
2) using shaders (single and multi-pass, per-vertex and per-pixel)
3) through deferred shading

encelo.netsons.org/programming/opengl
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