This video has been superceded by vimeo.com/1902065 because in Blender 2.46, you can now see the image as you edit it in Textured viewport shading mode, so the rig and setup is the same, but you do not need the curve guides and it is a LOT easier to edit. Note also that you can move either the projection grid vertices, OR the UV Coordinates. If you use the projection grid, you can use the sculpt mode as well, as shown in the new vid.

Do localized image distortion using Blender3D. The rig is a simple UV-textured plane filmed using an orthographic camera. We then subdivide the plane, add some curve guides, and use proportional editing to alter an image. The above before-after shot shows a nose job (rhinoplasty), teeth filing, raise cheekbones, enlarged eyes, and a lengthened face.

If you like the videos in this Special Effects series, please consider making a donation of US$5.99 at wickes.webs.com/compositingtutorials.htm Proceeds go to support Blender and future development.

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