
Blender3D Tutorial - Introduction: Video Sequence Editor
2 years ago
I explain all about the Video Sequence Editor in Blender - what the different window types are, the Sequencing screen layout and the window types - User Preferences (and changing the Mem Cache Limt), Ipo Sequence, VSE - Results, VSE - Strips, Timeline, and Buttons. Adding strips, strip info, how image info gets from 3D View to a Scene strip. Extending strips, cutting rollup and rolldown, effects strips, Cross effect, Home key and window management, positioning physical strips within your composite.
I also discuss output to image sequence or avi, upscale and downscale resolution, output location, framerates, the speed effect, plugin effects, Practical demo of adding a title to the beginning of a video of the Panama Canal.
If you like the videos in this Introduction series, please consider making a donation of US$2.99 at wickes.webs.com/compositingtutorials.htm
I also discuss output to image sequence or avi, upscale and downscale resolution, output location, framerates, the speed effect, plugin effects, Practical demo of adding a title to the beginning of a video of the Panama Canal.
If you like the videos in this Introduction series, please consider making a donation of US$2.99 at wickes.webs.com/compositingtutorials.htm
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it aligns with the ground plane even when I'm in camera view.
What am I doing wrong?
If the text is aligned with the ground plane, I would put the camera at about 10 z, and remove all rotation from it using the camera's properties panel. It will then be pointing straight "down" at the text. You then just have to move the camera around in top view to get the text positioned how you want. Or you can move the text. Usually you move the camera to get things to fit in frame, simply because that is what you do in the real world :)
In the video you can see the text being automatically lined up with the cameraview... I guess the preference isn't set in blender by default.
the fact that it didn't do the same thing as in the video tutorial threw me a bit off ;)
I'm just starting to get to know blender.