
kindernoiser
2 years ago
a little realtime rendering (OpenGL) animation made for BcnParty 2007 (Spain). It's an exercise to synchronize maths (Julia sets in this case) to music, and try to evoke something organic.
Technical details: all code, animation and music fits in 4 kilobytes (written in C, Visual Studio). It contains some realtime ambient occlusion shading and basic hdr blooming.
Technical details: all code, animation and music fits in 4 kilobytes (written in C, Visual Studio). It contains some realtime ambient occlusion shading and basic hdr blooming.
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Jip Eilbracht 2 years agoReally awesome, that you can make something like this with mathematics! That's a little bit more than the asymptoot I get with mathematics... -
godino 2 years agoFascinating! -
Lee Byron 1 year agoGlad to see demoscene still alive and kicking. 4kb - fantastic! -
magritte 1 year agonice render! -
brunopapas 1 year ago...more of this please! :) -
Leander Herzog
1 year ago burner ¨!! -
moka 1 year agohow das realtime ambient occlusion work? Eerything I read about it sofar said that its a non-realtime effect since the occlusion values are predefined for a certain 3D object. Do you have any Information about that?
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