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a little realtime rendering (OpenGL) animation made for BcnParty 2007 (Spain). It's an exercise to synchronize maths (Julia sets in this case) to music, and try to evoke something organic.

Technical details: all code, animation and music fits in 4 kilobytes (written in C, Visual Studio). It contains some realtime ambient occlusion shading and basic hdr blooming.

Credits

59 Likes

  • Jip Eilbracht 2 years ago
    Really awesome, that you can make something like this with mathematics! That's a little bit more than the asymptoot I get with mathematics...
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  • godino 2 years ago
    Fascinating!
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  • Lee Byron 1 year ago
    Glad to see demoscene still alive and kicking. 4kb - fantastic!
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  • magritte 1 year ago
    nice render!
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  • brunopapas 1 year ago
    ...more of this please! :)
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  • Leander Herzog plus 1 year ago
    burner ¨!!
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  • moka 1 year ago
    how das realtime ambient occlusion work? Eerything I read about it sofar said that its a non-realtime effect since the occlusion values are predefined for a certain 3D object. Do you have any Information about that?
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