Rendered in Viewport 2.0.

My current texture work on the dragon I've made for my semester assignment. The color/diffuse maps are finished for all models, except the eyes (too much cyan and colors in general).

Currently, the body of the dragon has color and normal maps assigned to it, but specular and gloss will be added soon. The armor is in need of some minor tweaking of the specular and gloss maps as well.

Tools used:

Normal maps - Zbrush
Color, specular, gloss - Mudbox & Photoshop

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