Audio by Bonobo.

Just a little experiment with the shaders / render to texture library I'm building for processing.... I know there's too much effects at once, but I just tried to do some stuffs I always wanted to try and was impossible to do in realtime before, without shaders and rtt...
A big thanks to Iñigo who's teaching me a lot of advanced stuffs.

Credits

33 Likes

  • moka 2 years ago
    I am currently trying similar stuff even though I could not really get the rtt things to run fast enough for real time things.
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  • Ryan Alexander 2 years ago
    Cool! I've been experimenting with render-to-texture also, but it's still a bit sluggish. Can't wait for the lib =)
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  • Leander Herzog plus 2 years ago
    wow, amazing simon. looking forward to that library...
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  • moka 2 years ago
    codeanticode.wordpress.com/2008/05/04/gltexture-renamed-to-glgraphics/

    has allready some nice rtt FBO things and is a really easy way to implement shaders into Processing. Anyways For some reason the FBO rtt part does not work on my old Mac Book Pro.
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  • Simon Geilfus 2 years ago
    Thank's guys :)

    Lenny: Argh I should make some kind of user black list for guys like you ;)

    moka: hehe that's funny i saw that two days ago... actually I used also as this guy (you?) the code of john g for starting my shader implementation... Look interesting! I will try that one of this day.

    Anyway I have to say that this library is really not ready for any release right now, I think I'm going to put a link asap on my website for people interested but one important think for me is that all this code are a bit too much for advanced users (i mean pure opengl and glsl.. I'm actually just discovering all this) and i doesn't make sense to release a processing library if it's not thought to be the more accessible(and "beginner mind") possible...
    So for now there won't be any real release with docs and good commented sources until I find some good way to make all that shit "easy"!

    I guess the final result would be a lib that enable the use of easy realtime filters, and allow to FAKE a lot of stuffs that were only for postproduction... things like blur, motion blur, depth of field,sharpen, emboss, line detection, kaleidoscope stuffs, deformations, tilings, noise and actually exactly what you want to do if you're ready to mess with pixels one by one... opengl+glsl is something that look very powerfull and I'm lucky to have a cool "personal teacher" for discovering this...
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  • v3ga 2 years ago
    Take it with you on next Sunday , I am sure we'll make some good use ;-)
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  • Bryan M. Ferguson plus 1 year ago
    Has such a retro vibe, I love it
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  • eduardo omine 1 year ago
    Beautiful.
    More proof I have to start playing with shaders.
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