
Archaeopteryx Techno/IDM Wind Chimes
2 years ago
I'm calling this a set of wind chimes because it's all generated by code in response to a random number generator. The code puts a dance music structure on the audio but only in the flimsiest sense. Wind chimes make gentle unstructured music in response to non-musical environmental input, and that's essentially what this code is doing too.
I built the audio in Archaeopteryx - first I took a drum and bass sketch, slowed the tempo from 167bpm to 16bpm, and replaced all the samples with vocal samples; then I took a techno sketch and added the simplest possible implementation of synth pads to it. Then I put them both as background to the same video, and baddabing baddaboom.
(When I say "sketch" I mean Ruby code using Archaeopteryx and a Reason rack providing sounds for that code. Calling them sketches rather than tracks for two reasons; first, they continually generate more music, so the beginning and ending implicit in the idea of a track just aren't there. Second, they're not really intended to be complete. Archaeopteryx is a DJ tool, so if all it supplies is layers rather than full tracks, that's not necessarily a bad thing.)
I built the audio in Archaeopteryx - first I took a drum and bass sketch, slowed the tempo from 167bpm to 16bpm, and replaced all the samples with vocal samples; then I took a techno sketch and added the simplest possible implementation of synth pads to it. Then I put them both as background to the same video, and baddabing baddaboom.
(When I say "sketch" I mean Ruby code using Archaeopteryx and a Reason rack providing sounds for that code. Calling them sketches rather than tracks for two reasons; first, they continually generate more music, so the beginning and ending implicit in the idea of a track just aren't there. Second, they're not really intended to be complete. Archaeopteryx is a DJ tool, so if all it supplies is layers rather than full tracks, that's not necessarily a bad thing.)
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