00:03 Comp, Roto and Match-Move (Nuke, Mocha and PFTrack)
00:20 Comp and Match-Move (Nuke and PFTrack)
00:32 Comp and Match-Move (Nuke and PFTrack)
00:37 Comp and Roto (Nuke and Mocha)
00:41 CG Comp, Reprojection, Roto, Clean up (Nuke and Mocha)
00:58 Comp, Roto and fake movement to compensate lack of tracking points/surface on the plate (Nuke)
01:07 Comp, Match-Move and Roto (Nuke, PFTrack and Mocha)
01:19 Comp and Match-Move (Nuke and PFTrack) - My option was to have the reflection on the flipper surface bounce on the panel, not client though.
01:23 Comp, Match-Move and Roto (Nuke, Mocha and PFTrack)
01:28 Full CG comp (Nuke)

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