As a child I was always fascinated with blowing things up, from fireworks to pyro. This was a test I did to push my knowledge of Real Flow, and to learn how to overcome hardware limitations. This was done on my spare time after work and it was all done on a dell laptop.
The bottle was modeled and shattered in Maya by hand, then I used Real Flow 4 to created both RB and fluid simulations simultaneously.
I used my Daylight rig to render the bottle and all its passes. You can buy the Daylight Rig here:
For full HD and more info about this project please go here:
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