Maya/Mental Ray: Custom Render Passes (Maya 2008) Part 1

Maya/Mental Ray: Custom Render Passes (Maya 2008) Part 1

zeth willie

First of three parts. . .
Part 1 is about why you'd want to use custom passes (or why not). I show a few examples from shots I've worked on and how one could derive "passes" for those, including some workarounds. Finally, we'll see why sometimes setting up some custom passes would be really useful.

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