This coursework will explore simulating oceans using ocean tools and flip fluids inside Houdini. You will get familiar with the workflow and pipeline of creating a breach effect. 
Simulating liquids is often considered a daunting task but these lessons will take you through the journey of understanding liquids from scratch. You will also be familiarized with how to simulate flip elements such as foam and spray.
This course will give the user a core understanding of Houdini's powerful flip solver and mantra render engine. Lighting plays an important role in any effect shot, therefore later on in the lessons, this course will explain the concepts of reflection, refraction and environment lighting with respect to Ocean and all the other elements.
By the end of these lessons, you will have a solid understanding of the flip workflow inside Houdini. You will be able to create, simulate and render your very own oceans quite easily.
Special thanks goes to Ankit Pruthi for his constructive input. He is an FX TD at Rhythm & Hues studios and has worked on various features.
A big thanks goes to Farid as well for his help.

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