I feel a little bad for the static wireframe. It's had a bad year. In fact, UX deliverables in general have had a bad couple of years. There's a growing skepticism about the value of Personas and other traditional UX artefacts, as well as an onslaught of "get out of the deliverables business" refrains from Lean methodologies.
All of this led me to lots of introspection about deliverables, and if it’s actually possible to create deliverables that are useful to help create better products.
In this talk I’ll tell our story. How we stripped down all our deliverables to almost nothing, and then started building it all up again slowly by asking ourselves, “What is absolutely necessary for us to do a great job?” I’ll discuss some of the deliverables we’ve since created (such as Expanded Journey Maps and Content Slice Diagrams), how they’re useful to us, and how you might be able to use them in your design process as well.
We’ve come to realise that not all UX deliverables are bad. Only bad deliverables are bad.
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