
Super Mario Bros on an 8x8 LED matrix
2 years ago
This is a game project for S10-05833 - Gadgets, Sensors, and Activity Recognition in HCI taught by Scott Hudson at Carnegie Mellon University. I created a simple version of Super Mario Bros using an 8x8 LED matrix (one color), an Arduino Nano, two buttons for the input (forward and jump), and a piezo sensor hooked to a separate Arduino for the theme song.
Credits:
Scrolling code: Oomlout 8x8 Scrolling Message (oomlout.com/8X8M/8X8M-Guide.pdf)
Level maps: Super Pixel Bros (bit.ly/superpixbros) (transcribed by hand into bytes -- solid areas are 1's and empty areas are 0's)
Sheet music: mariopiano.com/mario-sheet-music-overworld-main-theme.html (transcribed notes are used with piezo code: arduino.cc/en/Tutorial/Tone)
Credits:
Scrolling code: Oomlout 8x8 Scrolling Message (oomlout.com/8X8M/8X8M-Guide.pdf)
Level maps: Super Pixel Bros (bit.ly/superpixbros) (transcribed by hand into bytes -- solid areas are 1's and empty areas are 0's)
Sheet music: mariopiano.com/mario-sheet-music-overworld-main-theme.html (transcribed notes are used with piezo code: arduino.cc/en/Tutorial/Tone)
MP4
00:01:07
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I believe Gadgets is only every other year, but MTI is very frequent.
You've earned yourself a shitload of nerdcredits here :-)
D90 HD video mode is 720p not 1080p :p
Good job for that !
Next Zelda :p
I was planning on doing this myself with my 8X8 LED matrix so you would save me a bit of work. Thanks!
amazing indeed!