The latest and greatest edit of my FX/Lighting work (missing Maleficent and Guardians of the Galaxy from 2014)

300: Rise of an Empire (FX/Lighting)
- slow motion rain setups and lookdev (particles)
- super slow motion rain (animated instanced geometry attached to particles)
- tessendorf ocean setups

Harry Potter and the Deathly Hallows Part 2 (FX)
- fire dragon simulation (proprietary MPC flowline solver)

The Thing (FX/Lighting)
- nCloth tearable skin
- maya hair dynamic hair curves controlling the tentacle animation

X-Men Origins: Wolverine (FX)
- gambit staff effects and instanced particle debris

Sucker Punch (FX)
- bridge rigid body and instance particle debris
- castle and castle tower rigid body destruction and instance particle debris

Jack the Giant Slayer (FX/Lighting)
- water splash and water surface simulation (proprietary MPC flowline solver)

Man of Steel (FX)
- SpeedFX/Sonic Boom effects on Superman
- Simulation/Render lookdev for interactive clouds which Superman "bursts" through
- Simulation set-up for damage trail (proprietary MPC Flowline fluid solver)

Wrath of the Titans (FX)
- Zeus and Hades energy build-up effect (Hades dark swirls are multi-point particles, Zeus lighting is Houdini based geometry)
- Rushing dust shockwave (proprietary MPC Flowline fluid solver)
- Chimera Fire Trails (proprietary MPC Flowline fluid solver)

Knight and Day (FX)
- SUV debris and sparks

Book of Eli (FX)
- house destruction and window frame debris

Watchmen (Lighting)
- Rorschach mask shading/lighting/rendering with Houdini Mantra

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