MAXScript 101
MAXScript 101 is a digital video-based introductory course for MAXScript, the scripting language in Autodesk's 3ds max®, gmax® and VIZ 3D applications, designed and presented by MAXScript's creator, John Wainwright.
The course teaches the fundamentals of scripting and provides an introduction to the main features of the language and how they can be used to perform tasks like scene generation, animation, material mapping, mesh export, etc. and how to build these into tools with custom dialog windows.
It can be used by artists and animators without any prior programming or scripting experience to learn scripting from scratch, or by those experienced in other languages to gain a quick and practical introduction to MAXScript's features.
The five parts of the course are:
1. Introduction
2. Script Building Blocks
3. Scripting Tasks
4. More Bulding Blocks
5. Example Scripts
The source for the scripts shown in the video are available for download here: lyric.com/maxscript101/sample-scripts.zip
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02:2811.9K Plays / 133 Likes / 0 Comments
Introduces the course and explains what scripting is and how MAXScript is generally used within 3ds max.
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01:515,799 Plays / 15 Likes / 0 Comments
Describes how MAXScript turns up in 3ds max, introduces the MAXScript menu and describes the MAXScript Listener, which is the main MAXScript command line window. It shows how to use the Listener for…
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10:346,292 Plays / 13 Likes / 0 Comments
Introduces several key initial MAXScript concepts through a series of simple one-line commands, run in the Listener. Shows how these can be bundled into a script that can do several things in one…
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1.4 Introduction to Sequencing Constructs
07:094,539 Plays / 15 Likes / 0 Comments
Introduces the key ways you can control sequencing in a script, so that different parts of a script can be run depending, for example, on what is currently in the scene. Shows how to use "loops" to…
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1.5 Introduction to UI Scripting
06:133,990 Plays / 13 Likes / 0 Comments
Shows how to wrap a script in a dialog-based user interface, with spinners, buttons, checkboxes, etc., so that it can be called up and used by any MAX user. Introduces Script Editor windows, used…
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1.6 Introduction to Code Layout and Syntax
06:013,072 Plays / 8 Likes / 0 Comments
Presents recommended ways to layout and comment your scripts as they get larger, to help keep them manageable. Shows tricks to use in the Listener and Script Editor windows to help automatically layout…
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10:172,829 Plays / 7 Likes / 0 Comments
Explains how names and variables are used in scripts to identify items and store values. Describes the difference between global and local variables and the way in which nested namespaces are are…
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07:042,555 Plays / 9 Likes / 0 Comments
Introduces the simplest and most common form of script-structuring, the code block. Shows how more complex scripts are built up simply from nested code blocks, with several examples. Explains how…
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09:172,557 Plays / 6 Likes / 0 Comments
Introduces the other main script-structuring mechanism, function definition. Shows how you can factor common pieces of code into a single function definition, and how to add your own functions to…
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12:172,202 Plays / 7 Likes / 1 Comment
Describes how all the various kinds of values you can work with in MAXScript are organized into a manageable "class hierarchy". Shows how to find the class of a value and how to search for new classes…
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13:342,210 Plays / 10 Likes / 0 Comments
Explores in more detail the various kinds of expressions you can use in MAXScript, including math expressions, comparisons, logical expressions and so on. Shows how you write them and explains the…
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13:442,305 Plays / 6 Likes / 0 Comments
Shows how you use MAXScript to work on collections of things, like scene object sets, arrays of numbers, and so on. Describes the Array class, used for making your own sets of values. Shows the various…
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