This is a test of different types of transitions for a bullet cam (time slice) rig. The pictures are rendered but represent the data that is gathered from such a rig. The challenge for me is how to get the most out of the fewest cameras. This set uses only simple transitions (opacity and dissolve) but I have also played with morphing and 3D camera tricks with little success. The video is 30 fps and is compiled of 19 different photos. The best section (the first) is only 38 frames long. If you have any suggestions on how to lengthen this, I am all ears.
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?