Sound and Music as Narrative in Flower
Thatgamecompany's Flower was an ambitious and unconventional game that saw fruition through an equally unconventional development cycle.
This session features a discussion from the composer and sound designer about the audio, covering how their process, source materials, implementation, and unique method of collaboration came together to convey a narrative without words.
Speaker: Steve Johnson (Sound Designer, Sony Computer Entertainment America), Vincent Diamante (composer, contractor) (March 13, 2010)
thatgamecompany.com/games/flower/
This is one of many movies on the topic of videogame audio filmed and edited by the staff of Nobuooo.com
-
Sound and Music as Narrative in Flower (1 of 8)
-
Sound and Music as Narrative in Flower (2 of 8)
-
Sound and Music as Narrative in Flower (3 of 8)
-
Sound and Music as Narrative in Flower (4 of 8)
-
Sound and Music as Narrative in Flower (5 of 8)
-
Sound and Music as Narrative in Flower (6 of 8)
-
Sound and Music as Narrative in Flower (7 of 8)
-
Sound and Music as Narrative in Flower (8 of 8)
-
Jenova Chen's Journey - E3 2010
Albums
There are 9 videos in this album. Albums make it easy to organize a collection of videos. They can be used to display videos together, or sent to friends as a playlist. You can even arrange the order of videos in each album.
You can add a video to one of your albums or create a new album from the "+Add to…" tab on video pages.
Albums can also be used to show videos on other web sites using Vimeo Widgets.
Also Check Out
More stuff from Jeriaska