Client: Activision / Treyarch
Spov began working with Activision and Treyarch almost 18 months ago, conducting initial design research and producing early concept art and animation tests.
Current commercial and military technology prototypes were used for inspiration to develop screen graphics depicting how the world might be viewed in 2025. From this emerging technology, Spov created a technical vision through which the global narrative could unfold as the player tries to make sense of tangled events and prevent an emerging catastrophe, put in motion by the games calculating villain, Raul Menendez.
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