Demo Reel Breakdown
Object Oriented Auto-Rigging Tool (2013); I designed and coded the rigging tool using Python for Maya
Shot Sculpting Tool (2013); I developed this shot sculpting tool for Maya to quickly correct shot issues
Mirror Mirror (2011); I modelled, rigged and animated the horse in Maya
Beerenberg (2009); I supervised the rig creation (and did some of the rigging) in Maya. I was also the VFX supervisor and co-director. The bear was created initially as part of a studio-wide creature pipeline project that I supervised the creation of.
Subaru Outback (2010); I rigged the car in Maya. I was also the VFX supervisor and director.
Troll Hunter (2010); I contributed to the troll rigs and animated these shots in Maya. I was animation supervisor on the sequences produced at Storm Studios
Kelloggs (2007); I rigged the birds in Maya. In doing so I developed auto-rigging tools for feathers using MEL
10,000 BC (2005-2007); I shared rigging responsibilities on the sabre-toothed cat, and provided the initial rig for the studio pitch. Performed in Maya using MEL
10,000 BC (2005-2007); I rigged the vultures in Maya. In doing so I developed auto-rigging tools for feathers using MEL
Tomb Raider II (2002-2003); I rigged the shark in Maya. I also animated these shots
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