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  1. Sculpting A Ground Swell In ZBrush

    41:49

    from Nick Zuccarello / Added

    7,373 Plays / / 4 Comments

    How to use ZBrush to sculpt a non organic rock/cliff face.

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    • Particle Flow and FumeFX: Integration

      28:32

      from Evan Schaible / Added

      8,470 Plays / / 6 Comments

      In this tutorial we will take a brief look at particle flow in order to overview its general work flow, and get familiar with the event base. After this we will learn to integrate it with FumeFX at…

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      • Underwater Scene in 3D Studio Max 2010

        51:10

        from CG Cookie / Added

        10.9K Plays / / 0 Comments

        - Procedural cave modeling ; - Displacement modifier ; - Nested procedural maps ; - Underwater look using environment map and Fog ; - Render effects ; - Simple rock shader ; - Mental ray rendering tuning

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        • Modeling a Porsche 911 GT3 RS - part 01

          56:08

          from CG Cookie / Added

          72.4K Plays / / 16 Comments

          In this multi-part tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car the tutorial encompasses a lot of techniques from both organic…

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          • Overview of a Rock Shader

            38:54

            from CG Cookie / Added

            7,756 Plays / / 3 Comments

            In this 3D Studio Max tutorial we will cover how to use procedurals to create a rock texture. We will cover: displacement tuning in mental ray, specularity properties, bump and displacement with stacked…

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            • Modeling an Natural Environment Part 2

              53:27

              from CG Cookie / Added

              7,133 Plays / / 3 Comments

              In this 2nd part of the tutorial where we started to model a natural environment using just procedural features in 3ds max, now we move on to the shading and lighting of the scene, trying to achieve…

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              • Intro to MR Photographic Exposure Control

                43:15

                from CG Cookie / Added

                6,087 Plays / / 0 Comments

                In this tutorial we'll take a complete look at the MR Photographic exposure control. We'll check it parameters by parameters talking about it in photography and how to apply it in 3d scenes.…

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                • Proxy Features inside of Mental Ray

                  14:53

                  from CG Cookie / Added

                  10.9K Plays / / 0 Comments

                  This time we'll take a look at the proxy features inside Mental Ray. MR Proxy give us the possibility to render thousands, millions of polygons, with no heavy scenes and render time, we'll…

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                  • Tip: Toon Shading in 3D Studio Max

                    16:34

                    from CG Cookie / Added

                    6,430 Plays / / 0 Comments

                    In this tutorial we'll continue to talk about toon shading inside 3ds max. This time we'll start to take a look at the contour shading feature in Mental Ray to understand how we can create…

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                    • Lamborghini "Pacemaker" (Making-Of)

                      01:50

                      from Sehsucht / Added

                      19.5K Plays / / 14 Comments

                      Our favorite speed fetish builder as a client? Well… yes, Sir! Narrate the genesis from carbon to super sports car Gallardo Superleggera. Create a dark and mystic product film. Accelerate to…

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                      • Mini-tutorial: Zbrush 4.0 custom UI

                        10:13

                        from pointpusher / Added

                        This little tutorial covers how to adjust the Zbrush 4.0 UI. These steps also work for previous versions of Zbrush. Feel free to download my custom UI from here: http://pointpusher.com/prefs/zBrush/

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                        • Assemble and Disassemble objects with Particle Flow

                          33:53

                          from CG Cookie / Added

                          15.3K Plays / / 5 Comments

                          In this new tutorial coming from CGCookie, we'll take a look on how to use Particle Flow in 3ds max 2010, to assembly and disassembly objects. This kind of effect can be really useful, a typical…

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