In this new tip tutorial for 3ds max 2010, we'll take a look at Point Cache modifier, useful to save a file with the cached vertex position informations on a file. This modifier gives the possibility to work faster with animated meshes without the
need to still use Skin/Morpher and all the other animated modifiers, and it's a perfect way to export/import animation datas from/versus Sofimage and Maya.

j vimeo.com/16117633

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